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Necromunda Apocrypha Necromunda

Necromunda Apocrypha Necromunda

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Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive – there’s never a dull moment.

This campaign book offers a collection of rules intended to enhance your campaigns, including new options for adding a nemesis to your games, dynamic living settings, and even bringing back dead gangers. You’ll also find a collection of existing rules from various publications, updated where needed, to act as a guide for adding new elements to your ongoing campaigns. This is also the first place to find rules for Delaque vehicles.

This 128-page hardback contains:

– Underhive Nemeses: rules for single individuals who help shape the events of a campaign as foils for your gangs, fleshed out with their own unique abilities.
– Living Settings: ever-changing background settlements with variable population, commerce, and environments. Includes six examples.
– Resurrection Packages: 10 ways to bring fallen fighters back from the dead… for a price.
– Seven scenarios, including four Arbitrator, and three Gang Raid plots.
– Uprising Campaigns: a complete narrative campaign, based around the breakdown of Imperial law and the rise of recidivist elements. Includes six scenarios.
– Outlaw Brutes: four new horrors and abominations to test your gangs, or bolster them
– Vehicle Rules: new options for Van Saar, Escher, Goliath, Orlock, and Cawdor gangs. And, for the first time, rules for Delaque gang vehicles.
– Miniatures showcase for House Delaque, and Heroes of Jardlan.

This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook and the Necromunda: Core Rulebook, both available separately, to use the contents of this book.